Logician

The  Logician is a quantum-centric Hero with math related skillsets.

Biography
From a young age, Logician was born into a society of Mathemagicians, with arcane knowledge of the complex mathematics that run this universe. A young acolyte, an deep knowledge of the manifolds that control the universe, and a heart of gold. Logician is set to change the world in the name of good.

Currently he works for the ACLU as a Lawyer, leading landmark cases in improving the welfare of the common man. Victories are usually won through instilling doubt into juries, and befriending most circuit court judges.

Personality
As a high swinging lawyer, he takes risks and chances, with a 'leap before you look' attitude in his decisions. Relying on quantum paradoxes and spooky action at a distance, Logician will approach a situation quickly, instead of rationally. Known for a big boisterous attitude, with a free-spending, money throwing personality, he enjoys theatrics over skill. When dealing with authority figures, he relies on gathered evidence than arguments.

Equipment

 * Full-grain leather Briefcase: At the start of every mission, he refills with standard operation procedures of OASA, testimonial pads, and legal liability waivers. Carries rubber gloves, basic first-aid kit, cell phone and disposable cameras, and business cards. With a variety of pens, and emergency hair gel, a zippo lighter.
 * Brooks Brothers "Steel Wool" Business Suit: A standard business suit with slight flame retardant properties.
 * Collapsible Spring Loaded Baton: Used primarily for gesturing and pointing, steel baton extends up to 4 feet, with a rubberized grip. Stylish handle gives it the appearance of a walking cane when fully extended.
 * Allen Edmunds "Weekday Warrior" Battle Oxfords: For Battles in and out of the Courtroom.
 * A copy of Alec Baldwin's speech in Glengarry Glen Ross.


 * Lyric sheets for the NWA Album, Straight Outta Compton
 * A Prepaid Nokia "Brick" Cell Phone containing numbers of various judiciary heads, prison wardens, and morticians, access to the twitter network.
 * 80 fair coins
 * New off-road Jeep Wrangler with puncture resistant tires and bullet resistant fuel tank
 * A Ford Taurus, on lease

Skills and Abilities


Acquired Skills:

 T - Quantum Mechanics:  1 AP - You intuitively understand the fundamental principles of quantum mechanics and its consequences. Requires Mentalism 1.

T - Macro Quantum Lock:  2 AP - Your powers extend to very large, macroscale objects. For example, you can force a truck into an easily manipulated synchronized quantum state.

T - Non-Locality:  3 AP - Your powers extend beyond touch and line of sight to anything whose general location and/or movement is known to you.

T - Spontaneous Emission:  1 AP - You can force light out of anythign with excited electrons, effectively creating lasers from any non-grounded material.

T - Read State:  1 AP - You instantly know the complete state and waveform of any object you within line of sight.

T - Muddle State:  1 AP - You can randomly scramble the probabilities of an uncertain event, possibly making remote chances more likely and vice versa.

T - Force Collapse:  3 AP - You force a quantum wave to collapse to one of its possible states in an instant.

T - Forbidden State:  5 AP - You can choose which state a wave will collapse to.

T - Interference:  2 AP - You can control how likely one state will be relative to another for a quantum wave.

T - Force Waveform:  3 AP - You can force a collapsed state to go back into a waveform with any relative probabilities you like.

T - Force Tunnel:  2 AP - You can force an object past an otherwise insurmountable barrier.

T - Teleport: 4 AP - You can make an object instantly appear in a different place withing line of sight.

Future Possible Skills:

 T - Orbital Control:  3 AP - You borrow or move energy in order to manipulate the states of electrons in a material. This allows you some minor electrokinesis and allows you to use your spontaneous emission powers on spent or grounded objects.

NT - Disrupt Transistor: 4 AP - You can cause semiconducting materials to behave erradically, effectively disrutping anything with a transistor in it.

T - Superposition: 5 AP - You can cause objects to enter a wave state where both position and movement are almost entirely unpredictable. This will make the object seemingly appear and dissapear in many locations in split seconds at random orientations and apparent speeds. You can prevent the collapse for as long as you can focus. Requires mentalism 3.

NT - Pauli Violation: 5 AP - You can cause two objects to be in the same place at the same time. There is a strong likelihood that this will result in strong repulsive forces.

NT - Quantum Alchemy: 5 AP - You can force Alpha, Beta, and proton decay in a material, effectively changing the elements in it.