Hound

Ethan Lucas, a.k.a, Hound is a super characterized by enhanced senses. He serves as the group's eyes and ears.

Biography
Lucas, 37, is an experienced former member of the CIA, specializing in measurement and signature intelligence (MASINT). His abilities to sense things other humans readily can't without instruments made him a valuable asset in assessing dangerous situations and collecting and analyzing intelligence in situ. He was frequently brought along to observe covert operations, watching for booby traps and listening for things other operatives couldn't detect. His ability to recognize disturbances in the environment and distant noises made him a skilled tracker.

Lucas is a member of OASA.

Hound has connections in the Amber City municipal government, including its department of transportation, utilities companies, public works, information technology and emergency management earned from his days in the CIA.

Appearance
Lucas is a middle-aged male, standing 5'10".  His facial features are nondescript, unassuming, and nonthreatening.  When working in the field, he wears a simple balaclava to protect his identity and clothing appropriate for the environment he's in.

Equipment
When working, Hound carries:
 * Balaclava
 * M4 carbine
 * Adrenal suppressant rifle
 * Intellifabric jumpsuit
 * Active camouflage jumpsuit
 * Glock 17
 * Tazer
 * Pepper spray
 * Knife
 * Flexicuffs
 * Smartphone
 * Kevlar vest
 * Signal mirror on a 30 cm stick
 * Signal whistle
 * Percussion (surgical) hammer
 * Walkie-talkie
 * Lock-picking tools
 * Resin universal handcuff key
 * Crowbar
 * Glowsticks
 * Laser pointer
 * Wristwatch
 * Duct tape
 * C4 (confiscated from The Drake)
 * Collapsible hang glider (confiscated from The Drake)
 * Concussive orbs (2x, confiscated from The Drake)
 * Cryo grenades
 * Wire cutters
 * Bolt cutters

Skills and Abilities
Lucas has heightened senses. His visual acuity is diffraction-limited, with a lower limit of 10 arcseconds, about 6 times that of a normal human being, and his vision has been measured at 20/3. He has the ability to see into the near infrared (out to 1 micron) and ultraviolet (down to 0.3 microns) parts of the electromagnetic spectrum, granting him the ability to characterize his surroundings and spot disturbances in the environment. The ability to see into the near infrared gives certain objects translucency. He can also see illumination beams from night vision goggles and other infrared sources, granting him effective night vision, though his own dark adaptation is not much better than that of a regular person.

His hearing is more sensitive than that of most humans. He can hear conversations from a considerable distance. He has the ability to hear frequencies between 3 and 100 kHz, enabling him to hear ultrasound and infrasound. His ability to hear infrasound allows him to detect distant explosions and disturbances, including animal sounds. His ability to hear ultrasound... It also grants him greater directional sensitivity than most humans. Lucas has a limited ability to echolocate, meaning that he can characterize his surroundings by listening for echos and reverberations from broadband clicks generated by simple mechanical device he carries. He has an extensive knowledge of sounds, including musical instruments, engines, and other noise sources. He can judge the size and shape of a room and the positions of noise sources through a wall.

Lucas's senses of taste and smell are also enhanced.

Lucas has training in stealth and martial skills.

Enhanced Senses: 1 AP - All five of your senses are at the pinacle of natural human ability. Your reaction speed is enhanced.

Focus: 1 AP - Allows you to not be overwhelmed by strong sensations when your senses have progressed beyond enhanced. Sudden changes in light, temperature, sound, etc. don't shock you. Requires mentalism 2.

NT - Overclock: 5 AP - When you remain still and allow your body to create an excess of adrenaline, your reaction time increases by orders of magnitude. Your percetion of time slows down and you are able to anaylize and react to situations. Doing this for too long, especially while performing athletic activity, can rsult in cardiac arrest and stroke. Requires mentalism 5.

NT - Eidetic Memory: 3 AP - You can perfectly recall any memory with full detail from all of your senses. Requires mentalism 4.

NT - Ignore Senses: 2 AP - Allows you to filter out parts of your senses to focus exclusively on a specific detail. The more senses sacrificed, the greater the fine detail that arises from your remaining senses. Requires mentalism 3.

NT - Meditation: 4 AP - By calming your mind and body, you can enhance the range of your senses significantly. An hour of focus can even extend them beyond the horizon. Requires Mentalism 4.

Hawk Eyes: 1 AP - Your eyes develope a strong telescopic ability. You can read 12 point font at a mile.

Wide Spectrum: 2 AP - The spectrum of your sight expands to ultraviolet on one end and out to radio on the other.

Gamma Sight: 1 AP - You can now see X and Gamma Rays. (This does not give you the ability to create such rays.)

NT - Particle Vision: 2 AP - Your optical receptors become ultrasensitive, and your eyes becomes more permeable to particles. You can feel alpha and beta particles impacting your eyes.

Epicurean Palate: 2 AP - Your smell and taste, when working together, can accurately detect any substance down to one part per trillion.

Calorimeter Tongue: 1 AP - Your tongue's surface breaks down chemical bonds at will, allowing you to taste the enthalpy of the substance. You can accurately determine the energy content of any material you taste.

Mass Spectrometer: 3 AP - When working together, your smell and taste can determine the chemical formula of any substance.

Directional Smelling: 3 AP - You can use your sense of smell to find the direction of the soruce of a smell.

Bat Hearing: 1 AP - You can hear from 1 Hz to 200 kHz sounds down to -50 dB. This effectively allows you to hear at great distances and even through soundproofed walls.

Echolocation: 3 AP - Using a noise like a snap of your fingers allows you to hears the shape of your surroundings as effectively as a normal human can see.

Seismometer: 2 AP - Your inner ear is sensitive enough to pick up subtle vibrations of your surroundings. You can even feel the precursors to earthquakes like similar to some animals.

Gravitometer: 2 AP - Your inner ear becomes so sensitive you can tell exactly how strong your acceleration is and what direction you're going. You can also feel the subtle graviational anomolies around you, including the effects of a super powered individual manipulating the gravity nearby.