Glare



Appearance
24 years old. He looks a lot younger than he actually is, and is commonly mistaken for a teenager. He has short brown hair and boyish features. He's of average height with the build of a track runner. His most notable feature is his eyes, which have red dots in a triangular patten around the pupil. He wears an intellifabric military style suit. He wears sunglasses at most times to cover his eyes.

Background
He was a con artist before his latent abilities became active, at which point he has decided to just skip the middle man and flat out steal. His ability to enter bullet-time made him a hard person for police to capture, and his ability to see into the distance allowed him to be long gone before any heavy reinforcements or other supers show up. During his largest planned hiest he was defeated by the Fluke and put into police custody. He made a deal with the district attorney to reduce his charges and sentence in exchange for using his power to spy on members of the Toscano crime family.

His work for the DA is now complete and Glare once again finds himself a free man. He now how to decide what he will do with his life, whether it be descend back into a life of crime or put his powers to the cause of good. For now, he has decided to just go where the money takes him and has declared himself a free agent who will work for the highest bidder.

Personality
He's a dick, to put it simply. He cares little about anything other than himself and is wholly arrogant, although his defeat at the hands of the Fluke has humbled him somewhat and started to force him to look at the world through a different light.

Skills and Abilities
His abilities are all in his eyes. He can see through walls and can zoom in with telescopic like focus. Most importantly to his combat ability, he can allow himself to enter bullet-time at will, allowing him to view the world in a kind of slow motion.

Enhanced Senses: 1 AP - All five of your senses are at the pinacle of natural human ability. Your reaction speed is enhanced.

Focus: 1 AP - Allows you to not be overwhelmed by strong sensations when your senses have progressed beyond enhanced. Sudden changes in light, temperature, sound, etc. don't shock you. Requires mentalism 2.

Overclock: 5 AP - When you remain still and allow your body to create an excess of adrenaline, your reaction time increases by orders of magnitude. Your percetion of time slows down and you are able to anaylize and react to situations. Doing this for too long, especially while performing athletic activity, can rsult in cardiac arrest and stroke. Requires mentalism 5.

Stable Arrythmia: 3 AP - Your body is better able to withstand the pressures of excessive adrenaline. Your heart beats in a controlled chaos that responds to your needs. Athletic activity is no longer a severe risk in the overclocked state. Requires conditioning 3.

NT - Metabolic Overload: 5 AP - You can maintain your overclocked state for as long as your glycogen stores allow. You will need to consume many more calories than normal from this point on. Requires conditioning 4.

NT - Eidetic Memory: 3 AP - You can perfectly recall any memory with full detail from all of your senses. Requires mentalism 4.

NT - Ignore Senses: 2 AP - Allows you to filter out parts of your senses to focus exclusively on a specific detail. The more senses sacrificed, the greater the fine detail that arises from your remaining senses. Requires mentalism 3.

NT - Meditation: 4 AP - By calming your mind and body, you can enhance the range of your senses significantly. An hour of focus can even extend them beyond the horizon. Requires Mentalism 4.

Hawk Eyes: 1 AP - Your eyes develope a strong telescopic ability. You can read 12 point font at a mile.

NT - Owl Sight: 3 AP - You now have a 360 degree view while overclocked.

Wide Spectrum: 2 AP - The spectrum of your sight expands to ultraviolet on one end and out to radio on the other.

Gamma Sight: 1 AP - You can now see X and Gamma Rays. (This does not give you the ability to create such rays.)

NT - Particle Vision: 2 AP - Your optical receptors become ultrasensitive, and your eyes becomes more permeable to particles. You can feel alpha and beta particles impacting your eyes.

NT - Barometric Eyes: 1 AP - Your eyes are sensitive enough to particles that you can effectively measure the pressure on them.

Hubble Sight: 2 AP - Your eyes become as powerful as an astronomy telescope for distance viewing.

NT - Vision Triangluation: 1 AP - Your eyes vibrate quickly to provide a greater area for picking up light. You can effectively see twice as far as before, and in a more stable fashion. Sudden movements or interruptions won't impede your vision.

Diffraction Limited Sight: 3 AP - Your eyes can see microscopic objects as well as the best optical microscopes.

NT - Nano Extrapolation: 2 AP - By training your mind to pick up and remember certain details, you can effectively see nanoscale objects, down to atoms. Requires mentalism 4.

Stuffs:

Intellifabric Jumpsuit (+10 to MA to avoid blasts)

Adrenal Suppressant Gun, 100 Rounds